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https://github.com/misskey-dev/misskey.git
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Update engine.ts
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@@ -95,6 +95,33 @@ function getMeshesBoundingBox(meshes: BABYLON.Mesh[]): BABYLON.BoundingBox {
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return new BABYLON.BoundingBox(min.subtract(new BABYLON.Vector3(10000, 10000, 10000)), max.subtract(new BABYLON.Vector3(10000, 10000, 10000)));
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return new BABYLON.BoundingBox(min.subtract(new BABYLON.Vector3(10000, 10000, 10000)), max.subtract(new BABYLON.Vector3(10000, 10000, 10000)));
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}
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}
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const TIME_MAP = {
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0: 2,
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1: 2,
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2: 2,
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3: 2,
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4: 2,
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5: 1,
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6: 1,
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7: 0,
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8: 0,
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9: 0,
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10: 0,
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11: 0,
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12: 0,
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13: 0,
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14: 0,
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15: 0,
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16: 1,
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17: 1,
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18: 2,
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19: 2,
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20: 2,
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21: 2,
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22: 2,
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23: 2,
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} as const;
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export class RoomEngine {
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export class RoomEngine {
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private canvas: HTMLCanvasElement;
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private canvas: HTMLCanvasElement;
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private engine: BABYLON.Engine;
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private engine: BABYLON.Engine;
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@@ -124,7 +151,7 @@ export class RoomEngine {
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onDone?: () => void;
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onDone?: () => void;
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} | null = null;
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} | null = null;
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public selectedObjectId = ref<string | null>(null);
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public selectedObjectId = ref<string | null>(null);
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private time: 0 | 1 | 2 = 2; // 0: 昼, 1: 夕, 2: 夜
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private time: 0 | 1 | 2 = 0; // 0: 昼, 1: 夕, 2: 夜
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private roomCollisionMeshes: BABYLON.AbstractMesh[] = [];
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private roomCollisionMeshes: BABYLON.AbstractMesh[] = [];
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public roomState: RoomState;
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public roomState: RoomState;
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public enableGridSnapping = ref(true);
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public enableGridSnapping = ref(true);
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@@ -157,11 +184,13 @@ export class RoomEngine {
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new BoundingBoxRenderer(this.scene);
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new BoundingBoxRenderer(this.scene);
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}
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}
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this.time = TIME_MAP[new Date().getHours() as keyof typeof TIME_MAP];
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//this.scene.autoClear = true;
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//this.scene.autoClear = true;
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if (this.time === 0) {
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if (this.time === 0) {
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this.scene.clearColor = new BABYLON.Color4(0.7, 0.9, 1.0, 0);
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this.scene.clearColor = new BABYLON.Color4(0.7, 0.9, 1.0, 0);
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} else if (this.time === 1) {
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} else if (this.time === 1) {
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this.scene.clearColor = new BABYLON.Color4(0.5, 0.3, 0.3, 0);
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this.scene.clearColor = new BABYLON.Color4(0.8, 0.5, 0.3, 0);
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} else {
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} else {
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this.scene.clearColor = new BABYLON.Color4(0.05, 0.05, 0.2, 0);
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this.scene.clearColor = new BABYLON.Color4(0.05, 0.05, 0.2, 0);
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}
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}
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