Files
Curse/packages/frontend/src/utility/room/objects/blind.ts
syuilo 17a3bdb5eb wip
2026-02-19 21:38:44 +09:00

114 lines
2.3 KiB
TypeScript

/*
* SPDX-FileCopyrightText: syuilo and misskey-project
* SPDX-License-Identifier: AGPL-3.0-only
*/
import * as BABYLON from '@babylonjs/core';
import { defineObject, WORLD_SCALE } from '../engine.js';
import { createOverridedStates } from '../utility.js';
export const blind = defineObject({
id: 'blind',
name: 'Blind',
options: {
schema: {
blades: {
type: 'number',
label: 'Number of blades',
min: 1,
max: 100,
},
angle: {
type: 'number',
label: 'Blade rotation angle (radian)',
min: -Math.PI / 2,
max: Math.PI / 2,
step: 0.01,
},
open: {
type: 'number',
label: 'Opening state',
min: 0,
max: 1,
step: 0.01,
},
},
default: {
blades: 24,
angle: 0,
open: 1,
},
},
placement: 'bottom',
createInstance: ({ options, loaderResult, meshUpdated }) => {
const temp = createOverridedStates({
angle: () => options.angle,
open: () => options.open,
});
const blade = loaderResult.meshes[0].getChildMeshes().find(m => m.name === 'Blade') as BABYLON.Mesh;
blade.rotation = new BABYLON.Vector3(options.angle, 0, 0);
let blades = [] as BABYLON.Mesh[];
const applyOpeningState = () => {
for (const b of blades) {
b.dispose();
}
blades = [];
for (let i = 0; i < options.blades; i++) {
const b = blade.clone();
if (i / options.blades < temp.open) {
b.position.y -= (i * 4/*cm*/) / WORLD_SCALE;
} else {
b.position.y -= (((options.blades - 1) * temp.open * 4/*cm*/) + (i * 0.3/*cm*/)) / WORLD_SCALE;
}
blades.push(b);
}
meshUpdated();
};
const applyAngle = () => {
for (const b of [blade, ...blades]) {
b.rotation.x = temp.angle;
b.rotation.x += Math.random() * 0.3 - 0.15;
}
};
applyOpeningState();
applyAngle();
return {
onInited: () => {
},
interactions: {
adjustBladeRotation: {
label: 'Adjust blade rotation',
fn: () => {
temp.angle += Math.PI / 8;
if (temp.angle >= Math.PI / 2) temp.angle = -Math.PI / 2;
applyAngle();
},
},
openClose: {
label: 'Open/close',
fn: () => {
temp.open -= 0.25;
if (temp.open < 0) temp.open = 1;
applyOpeningState();
},
},
},
resetTemporaryState: () => {
temp.$reset();
applyAngle();
applyOpeningState();
},
primaryInteraction: 'openClose',
};
},
});