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https://github.com/misskey-dev/misskey.git
synced 2026-03-21 03:30:42 +00:00
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This commit is contained in:
@@ -41,195 +41,232 @@ function resize() {
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onMounted(() => {
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engine.value = new RoomEngine({
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roomType: 'default',
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objects: [{
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objects: [/*{
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id: 'a',
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type: 'cardboard-box',
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position: [120, 0, 50],
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rotation: [0, 0.2, 0],
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variation: 'mikan',
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options: {
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variation: 'mikan',
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},
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}, {
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id: 'a2',
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type: 'opened-cardboard-box',
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position: [115, 0, -20],
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rotation: [0, -0.1, 0],
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options: {},
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}, {
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id: 'b',
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type: 'cardboard-box',
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position: [120, 31, 50],
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rotation: [0, 0.1, 0],
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sticky: 'a',
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variation: 'aizon',
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options: {
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variation: 'aizon',
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},
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}, {
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id: '1',
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type: 'cardboard-box',
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position: [80, 0, 110],
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rotation: [0, 2, 0],
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variation: null,
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options: {
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variation: null,
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},
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}, {
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id: 'c',
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type: 'desk',
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position: [-115, 0, 85],
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rotation: [0, Math.PI, 0],
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options: {},
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}, {
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id: 'd',
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type: 'monitor',
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position: [-130, 70, 85],
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rotation: [0, -Math.PI / 2, 0],
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sticky: 'c',
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options: {},
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}, {
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id: 'd2',
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type: 'keyboard',
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position: [-110, 70, 85],
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rotation: [0, Math.PI, 0],
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sticky: 'c',
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options: {},
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}, {
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id: 'e',
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type: 'chair',
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position: [-75, 0, 85],
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rotation: [0, Math.PI / 2, 0],
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options: {},
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}, {
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id: 'f',
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type: 'plant',
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position: [-60, 90, 165],
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rotation: [0, 0, 0],
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options: {},
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}, {
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id: 'f2',
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type: 'monstera',
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position: [-55, 90, 175],
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rotation: [0, 0, 0],
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options: {},
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}, {
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id: 'f3',
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type: 'snakeplant',
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position: [40, 90, 170],
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rotation: [0, 0, 0],
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options: {},
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}, {
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id: 'g',
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type: 'mug',
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position: [-45, 90, 160],
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rotation: [0, Math.PI / 2, 0],
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options: {},
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}, {
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id: 'h',
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type: 'aircon',
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position: [80, 215, 150],
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rotation: [0, Math.PI, 0],
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options: {},
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}, {
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id: 'i',
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type: 'lava-lamp',
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position: [60, 90, 170],
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rotation: [0, 0, 0],
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options: {},
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}, {
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id: 'j',
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type: 'steel-rack',
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position: [130, 0, 115],
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rotation: [0, Math.PI / 2, 0],
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options: {},
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}, {
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id: 'j2',
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type: 'aquarium',
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position: [130, 100, 115],
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rotation: [0, Math.PI / 2, 0],
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sticky: 'j',
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options: {},
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}, {
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id: 'j3',
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type: 'power-strip',
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position: [130, 13, 115],
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rotation: [0, Math.PI / 2, 0],
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sticky: 'j',
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options: {},
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}, {
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id: 'k',
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type: 'cup-noodle',
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position: [-100, 70, 40],
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rotation: [0, -2, 0],
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sticky: 'c',
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options: {},
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}, {
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id: 'l',
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type: 'banknote',
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position: [-100, 70, 55],
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rotation: [0, 2, 0],
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sticky: 'c',
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options: {},
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}, {
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id: 'm',
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type: 'energy-drink',
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position: [-100, 70, 120],
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rotation: [0, -1, 0],
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sticky: 'c',
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options: {},
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}, {
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id: 'n',
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type: 'milk',
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position: [-120, 70, 130],
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rotation: [0, 1.5, 0],
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sticky: 'c',
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options: {},
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}, {
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id: 'o',
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type: 'facial-tissue',
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position: [-100, 70, 138],
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rotation: [0, -1.5, 0],
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sticky: 'c',
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options: {},
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}, {
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id: 'p',
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type: 'tv',
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position: [-135, 88, -5],
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rotation: [0, -Math.PI / 2, 0],
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options: {},
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}, {
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id: 'q',
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type: 'color-box',
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position: [-135, 0, -5],
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rotation: [0, -Math.PI / 2, 0],
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options: {},
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}, {
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id: 'r',
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type: 'plant2',
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position: [135, 0, -135],
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rotation: [0, 0, 0],
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options: {},
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}, {
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id: 's',
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type: 'wall-clock',
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position: [-150, 200, 100],
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rotation: [0, -Math.PI / 2, 0],
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options: {},
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}, {
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id: 's2',
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type: 'wood-sound-absorbing-panel',
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position: [-150, 140, 80],
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rotation: [0, -Math.PI / 2, 0],
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options: {},
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}, {
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id: 't',
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type: 'book',
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position: [10, 100, 10],
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rotation: [0, 0, 0],
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variation: 1,
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options: {
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variation: 1,
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},
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}, {
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id: 'u',
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type: 'bed',
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position: [-30, 0, -100],
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rotation: [0, Math.PI, 0],
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options: {},
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}, {
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id: 'v',
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type: 'ceiling-fan-light',
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position: [0, 250, 0],
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rotation: [0, 0, 0],
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isMainLight: true,
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options: {},
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}, {
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id: 'w',
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type: 'round-rug',
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position: [0, 0, 0],
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rotation: [0, 0, 0],
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}, {
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id: 'x',
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type: 'blind',
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position: [-35, 194, 185],
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rotation: [0, Math.PI, 0],
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options: {
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blades: 24,
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angle: 0.5,
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},
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}, {
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id: 'x2',
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type: 'blind',
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position: [35, 194, 185],
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rotation: [0, Math.PI, 0],
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options: {
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blades: 24,
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angle: -0.4,
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},
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}],
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options: {},
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}, */{
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id: 'x',
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type: 'blind',
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position: [-35, 194, 185],
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rotation: [0, Math.PI, 0],
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options: {
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blades: 24,
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angle: 0.5,
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open: 0.8,
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},
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}, {
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id: 'x2',
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type: 'blind',
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position: [35, 194, 185],
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rotation: [0, Math.PI, 0],
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options: {
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blades: 24,
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angle: -0.4,
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open: 0.5,
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},
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}],
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}, {
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canvas: canvas.value!,
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});
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@@ -22,33 +22,26 @@ import { BoundingBoxRenderer } from '@babylonjs/core/Rendering/boundingBoxRender
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import { GridMaterial } from '@babylonjs/materials';
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import { ShowInspector } from '@babylonjs/inspector';
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import { ref, watch } from 'vue';
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import { OBJECT_DEFS } from './object-defs.js';
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import * as sound from '@/utility/sound.js';
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type RoomDef = {
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roomType: 'default';
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objects: {
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id: string;
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type: string;
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position: [number, number, number];
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rotation: [number, number, number];
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variation?: string | null;
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options?: any;
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isMainLight?: boolean;
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type RoomSettingObject<Options = any> = {
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id: string;
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type: string;
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position: [number, number, number];
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rotation: [number, number, number];
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options: Options;
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isMainLight?: boolean;
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/**
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* 別のオブジェクトのID
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*/
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sticky?: string | null;
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}[];
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/**
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* 別のオブジェクトのID
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*/
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sticky?: string | null;
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};
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type ObjectDef = {
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placement: 'top' | 'side' | 'bottom' | 'wall' | 'ceiling' | 'floor';
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receiveShadows?: boolean;
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castShadows?: boolean;
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isChair?: boolean;
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onBeforeInit?: (room: RoomEngine, o: RoomDef['objects'][0], obj: BABYLON.ISceneLoaderAsyncResult) => void;
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onInited?: (room: RoomEngine, o: RoomDef['objects'][0], rootNode: BABYLON.Mesh) => void;
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type RoomSetting = {
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roomType: 'default';
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objects: RoomSettingObject<any>[];
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};
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function yuge(room: RoomEngine, mesh: BABYLON.Mesh, offset: BABYLON.Vector3) {
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@@ -77,6 +70,34 @@ function yuge(room: RoomEngine, mesh: BABYLON.Mesh, offset: BABYLON.Vector3) {
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ps.start();
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}
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type RoomObjectInstance<Options> = {
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onInited?: (room: RoomEngine, o: RoomSettingObject<Options>, rootNode: BABYLON.Mesh) => void;
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interactions: Record<string, {
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label: string;
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fn: () => void;
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}>;
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primaryInteraction?: string | null;
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};
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export const WORLD_SCALE = 100;
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type ObjectDef<Options extends Record<string, any>> = {
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id: string;
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defaultOptions: Options;
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placement: 'top' | 'side' | 'bottom' | 'wall' | 'ceiling' | 'floor';
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isChair?: boolean;
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createInstance: (args: {
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room: RoomEngine;
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o: RoomSettingObject<Options>;
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loaderResult: BABYLON.ISceneLoaderAsyncResult;
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meshUpdated: () => void;
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}) => RoomObjectInstance<Options>;
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};
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export function defineObject<Options extends Record<string, any>>(def: ObjectDef<Options>): ObjectDef<Options> {
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return def;
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}
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const OBJECTS = {
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plant: {
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placement: 'top',
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@@ -315,17 +336,16 @@ const OBJECTS = {
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},
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'blind': {
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placement: 'bottom',
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onBeforeInit: (room, o, result) => {
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const blade = result.meshes[0].getChildMeshes().find(m => m.name === 'Blade') as BABYLON.Mesh;
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blade.rotation = new BABYLON.Vector3(o.options.angle, 0, 0);
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for (let i = 0; i < o.options.blades; i++) {
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const b = blade.clone();
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b.position.y -= (i * 4/*cm*/) / 100;
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}
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},
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},
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} as Record<string, ObjectDef>;
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};
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function getObjectDef(type: string): typeof OBJECT_DEFS[number] {
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const def = OBJECT_DEFS.find(x => x.id === type);
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if (def == null) {
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throw new Error(`Unrecognized object type: ${type}`);
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}
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return def;
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}
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const _assumedFramesPerSecond = 60;
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@@ -456,6 +476,7 @@ export class RoomEngine {
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private intervalIds: number[] = [];
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private timeoutIds: number[] = [];
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private objectMeshs: Map<string, BABYLON.Mesh> = new Map();
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private objectInstances: Map<string, RoomObjectInstance<any>> = new Map();
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private grabbing: {
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objectId: string;
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mesh: BABYLON.Mesh;
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@@ -470,7 +491,7 @@ export class RoomEngine {
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private selectedObjectId: string | null = null;
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private time: 0 | 1 | 2 = 2; // 0: 昼, 1: 夕, 2: 夜
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private roomCollisionMeshes: BABYLON.AbstractMesh[] = [];
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private def: RoomDef;
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private def: RoomSetting;
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public enableGridSnapping = ref(true);
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public gridSnappingScale = ref(8/*cm*/);
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private putParticleSystem: BABYLON.ParticleSystem;
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@@ -485,7 +506,7 @@ export class RoomEngine {
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public isEditMode = ref(false);
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public isSitting = ref(false);
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constructor(def: RoomDef, options: {
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constructor(def: RoomSetting, options: {
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canvas: HTMLCanvasElement;
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}) {
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this.def = def;
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@@ -873,7 +894,7 @@ export class RoomEngine {
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if (this.grabbing == null) return;
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const grabbing = this.grabbing;
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const placement = OBJECTS[this.def.objects.find(o => o.id === grabbing.objectId)!.type].placement;
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const placement = getObjectDef(this.def.objects.find(o => o.id === grabbing.objectId)!.type).placement;
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const dir = this.camera.getDirection(BABYLON.Axis.Z).scale(this.scene.useRightHandedSystem ? -1 : 1);
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grabbing.ghost.position = this.camera.position.add(dir.scale(grabbing.distance)).add(grabbing.startOffset);
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@@ -1001,7 +1022,7 @@ export class RoomEngine {
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private async loadEnvModel() {
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const envObj = await BABYLON.ImportMeshAsync('/client-assets/room/env.glb', this.scene);
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envObj.meshes[0].scaling = envObj.meshes[0].scaling.scale(100);
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envObj.meshes[0].scaling = envObj.meshes[0].scaling.scale(WORLD_SCALE);
|
||||
envObj.meshes[0].bakeCurrentTransformIntoVertices();
|
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envObj.meshes[0].position = new BABYLON.Vector3(0, -900/*cm*/, 0); // 4階くらいの想定
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||||
envObj.meshes[0].rotation = new BABYLON.Vector3(0, -Math.PI, 0);
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@@ -1026,20 +1047,20 @@ export class RoomEngine {
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||||
const meshes: BABYLON.Mesh[] = [];
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||||
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||||
const floorResult = await BABYLON.ImportMeshAsync('/client-assets/room/rooms/default/300-floor.glb', this.scene);
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||||
floorResult.meshes[0].scaling = floorResult.meshes[0].scaling.scale(100);
|
||||
floorResult.meshes[0].scaling = floorResult.meshes[0].scaling.scale(WORLD_SCALE);
|
||||
const floorRoot = new BABYLON.Mesh('floor', this.scene);
|
||||
floorRoot.addChild(floorResult.meshes[0]);
|
||||
meshes.push(floorRoot);
|
||||
|
||||
const ceilingResult = await BABYLON.ImportMeshAsync('/client-assets/room/rooms/default/300-ceiling.glb', this.scene);
|
||||
ceilingResult.meshes[0].scaling = ceilingResult.meshes[0].scaling.scale(100);
|
||||
ceilingResult.meshes[0].scaling = ceilingResult.meshes[0].scaling.scale(WORLD_SCALE);
|
||||
const ceilingRoot = new BABYLON.Mesh('ceiling', this.scene);
|
||||
ceilingRoot.addChild(ceilingResult.meshes[0]);
|
||||
ceilingRoot.position = new BABYLON.Vector3(0, 250/*cm*/, 0);
|
||||
meshes.push(ceilingRoot);
|
||||
|
||||
const wallAResult = await BABYLON.ImportMeshAsync('/client-assets/room/rooms/default/300-wall.glb', this.scene);
|
||||
wallAResult.meshes[0].scaling = wallAResult.meshes[0].scaling.scale(100);
|
||||
wallAResult.meshes[0].scaling = wallAResult.meshes[0].scaling.scale(WORLD_SCALE);
|
||||
const wallARoot = new BABYLON.Mesh('wallA', this.scene);
|
||||
wallARoot.addChild(wallAResult.meshes[0]);
|
||||
wallARoot.position = new BABYLON.Vector3(-150/*cm*/, 0, 0);
|
||||
@@ -1047,14 +1068,14 @@ export class RoomEngine {
|
||||
meshes.push(wallARoot);
|
||||
|
||||
const wallBResult = await BABYLON.ImportMeshAsync('/client-assets/room/rooms/default/300-wall.glb', this.scene);
|
||||
wallBResult.meshes[0].scaling = wallBResult.meshes[0].scaling.scale(100);
|
||||
wallBResult.meshes[0].scaling = wallBResult.meshes[0].scaling.scale(WORLD_SCALE);
|
||||
const wallBRoot = new BABYLON.Mesh('wallB', this.scene);
|
||||
wallBRoot.addChild(wallBResult.meshes[0]);
|
||||
wallBRoot.position = new BABYLON.Vector3(150/*cm*/, 0, 0);
|
||||
meshes.push(wallBRoot);
|
||||
|
||||
const wallCResult = await BABYLON.ImportMeshAsync('/client-assets/room/rooms/default/300-wall.glb', this.scene);
|
||||
wallCResult.meshes[0].scaling = wallCResult.meshes[0].scaling.scale(100);
|
||||
wallCResult.meshes[0].scaling = wallCResult.meshes[0].scaling.scale(WORLD_SCALE);
|
||||
const wallCRoot = new BABYLON.Mesh('wallC', this.scene);
|
||||
wallCRoot.addChild(wallCResult.meshes[0]);
|
||||
wallCRoot.position = new BABYLON.Vector3(0, 0, -150/*cm*/);
|
||||
@@ -1062,7 +1083,7 @@ export class RoomEngine {
|
||||
meshes.push(wallCRoot);
|
||||
|
||||
const wallDResult = await BABYLON.ImportMeshAsync('/client-assets/room/rooms/default/300-wall-demado.glb', this.scene);
|
||||
wallDResult.meshes[0].scaling = wallDResult.meshes[0].scaling.scale(100);
|
||||
wallDResult.meshes[0].scaling = wallDResult.meshes[0].scaling.scale(WORLD_SCALE);
|
||||
const wallDRoot = new BABYLON.Mesh('wallD', this.scene);
|
||||
wallDRoot.addChild(wallDResult.meshes[0]);
|
||||
wallDRoot.position = new BABYLON.Vector3(0, 0, 150/*cm*/);
|
||||
@@ -1094,19 +1115,15 @@ export class RoomEngine {
|
||||
}
|
||||
}
|
||||
|
||||
private async loadObject(o: RoomDef['objects'][0]) {
|
||||
const def = OBJECTS[o.type];
|
||||
private async loadObject(o: RoomSetting['objects'][0]) {
|
||||
const def = getObjectDef(o.type);
|
||||
|
||||
const root = new BABYLON.Mesh(`object_${o.id}_${o.type}`, this.scene);
|
||||
|
||||
const obj = await BABYLON.ImportMeshAsync(`/client-assets/room/objects/${o.type}/${o.type}.glb`, this.scene);
|
||||
|
||||
if (def.onBeforeInit != null) {
|
||||
def.onBeforeInit(this, o, obj);
|
||||
}
|
||||
const loaderResult = await BABYLON.ImportMeshAsync(`/client-assets/room/objects/${o.type}/${o.type}.glb`, this.scene);
|
||||
|
||||
let hasCollisionMesh = false;
|
||||
for (const mesh of obj.meshes) {
|
||||
for (const mesh of loaderResult.meshes) {
|
||||
if (mesh.name.includes('__COLLISION__')) {
|
||||
hasCollisionMesh = true;
|
||||
break;
|
||||
@@ -1121,58 +1138,76 @@ export class RoomEngine {
|
||||
};
|
||||
|
||||
// babylonによって自動で追加される右手系変換用ノード
|
||||
const subRoot = obj.meshes[0];
|
||||
subRoot.scaling = subRoot.scaling.scale(100);// cmをmに
|
||||
const subRoot = loaderResult.meshes[0];
|
||||
subRoot.scaling = subRoot.scaling.scale(WORLD_SCALE);// cmをmに
|
||||
|
||||
root.addChild(subRoot);
|
||||
|
||||
const bv = root.getHierarchyBoundingVectors();
|
||||
root.setBoundingInfo(new BABYLON.BoundingInfo(bv.min, bv.max));
|
||||
//if (_DEV_) root.showBoundingBox = true;
|
||||
if (_DEV_) root.showBoundingBox = true;
|
||||
|
||||
root.position = new BABYLON.Vector3(...o.position);
|
||||
root.rotation = new BABYLON.Vector3(o.rotation[0], -o.rotation[1], o.rotation[2]);
|
||||
root.metadata = metadata;
|
||||
|
||||
for (const m of obj.meshes) {
|
||||
const mesh = m;
|
||||
const meshUpdated = (meshes: BABYLON.Mesh[]) => {
|
||||
// バウンディングボックスを計算
|
||||
// (バウンディングボックスはそのオブジェクトの中心に視点を向ける際などに使用される)
|
||||
const bv = root.getHierarchyBoundingVectors();
|
||||
root.setBoundingInfo(new BABYLON.BoundingInfo(bv.min, bv.max));
|
||||
|
||||
mesh.metadata = metadata;
|
||||
mesh.checkCollisions = !hasCollisionMesh;
|
||||
for (const m of meshes) {
|
||||
const mesh = m;
|
||||
|
||||
if (mesh.name.includes('__TV_SCREEN__')) {
|
||||
mesh.markVerticesDataAsUpdatable(BABYLON.VertexBuffer.UVKind, true);
|
||||
}
|
||||
mesh.metadata = metadata;
|
||||
mesh.checkCollisions = !hasCollisionMesh;
|
||||
|
||||
if (mesh.name.includes('__COLLISION__')) {
|
||||
mesh.receiveShadows = false;
|
||||
mesh.isVisible = false;
|
||||
mesh.metadata.isCollision = true;
|
||||
mesh.checkCollisions = true;
|
||||
} else if (mesh.name.includes('__TOP__') || mesh.name.includes('__SIDE__')) {
|
||||
mesh.receiveShadows = false;
|
||||
mesh.isVisible = false;
|
||||
} else {
|
||||
if (!o.isMainLight && def.receiveShadows !== false) mesh.receiveShadows = true;
|
||||
if (!o.isMainLight && def.castShadows !== false) {
|
||||
this.shadowGenerator1.addShadowCaster(mesh);
|
||||
this.shadowGenerator2.addShadowCaster(mesh);
|
||||
if (mesh.name.includes('__TV_SCREEN__')) {
|
||||
mesh.markVerticesDataAsUpdatable(BABYLON.VertexBuffer.UVKind, true);
|
||||
}
|
||||
|
||||
mesh.renderOutline = false;
|
||||
mesh.outlineWidth = 0.003;
|
||||
mesh.outlineColor = new BABYLON.Color3(1, 0, 0);
|
||||
//if (mesh.material) (mesh.material as BABYLON.PBRMaterial).ambientColor = new BABYLON.Color3(0.2, 0.2, 0.2);
|
||||
if (mesh.material) {
|
||||
(mesh.material as BABYLON.PBRMaterial).reflectionTexture = this.enableReflectionProbe ? this.reflectionProbe.cubeTexture : this.envMapIndoor;
|
||||
if (mesh.name.includes('__COLLISION__')) {
|
||||
mesh.receiveShadows = false;
|
||||
mesh.isVisible = false;
|
||||
mesh.metadata.isCollision = true;
|
||||
mesh.checkCollisions = true;
|
||||
} else if (mesh.name.includes('__TOP__') || mesh.name.includes('__SIDE__')) {
|
||||
mesh.receiveShadows = false;
|
||||
mesh.isVisible = false;
|
||||
} else {
|
||||
if (!o.isMainLight && def.receiveShadows !== false) mesh.receiveShadows = true;
|
||||
if (!o.isMainLight && def.castShadows !== false) {
|
||||
this.shadowGenerator1.addShadowCaster(mesh);
|
||||
this.shadowGenerator2.addShadowCaster(mesh);
|
||||
}
|
||||
|
||||
mesh.renderOutline = false;
|
||||
mesh.outlineWidth = 0.003;
|
||||
mesh.outlineColor = new BABYLON.Color3(1, 0, 0);
|
||||
//if (mesh.material) (mesh.material as BABYLON.PBRMaterial).ambientColor = new BABYLON.Color3(0.2, 0.2, 0.2);
|
||||
if (mesh.material) {
|
||||
(mesh.material as BABYLON.PBRMaterial).reflectionTexture = this.enableReflectionProbe ? this.reflectionProbe.cubeTexture : this.envMapIndoor;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
meshUpdated(loaderResult.meshes);
|
||||
|
||||
this.objectMeshs.set(o.id, root);
|
||||
|
||||
if (def.onInited != null) {
|
||||
def.onInited(this, o, root);
|
||||
const objectInstance = def.createInstance({
|
||||
room: this,
|
||||
o: o,
|
||||
loaderResult: loaderResult,
|
||||
meshUpdated: () => {
|
||||
meshUpdated(this.objectMeshs.get(o.id)!.getChildMeshes() as BABYLON.Mesh[]);
|
||||
},
|
||||
});
|
||||
|
||||
this.objectInstances.set(o.id, objectInstance);
|
||||
|
||||
if (objectInstance.onInited != null) {
|
||||
objectInstance.onInited(this, o, root);
|
||||
}
|
||||
|
||||
if (o.isMainLight) {
|
||||
@@ -1281,10 +1316,15 @@ export class RoomEngine {
|
||||
private interact(oid: string) {
|
||||
const o = this.def.objects.find(o => o.id === oid)!;
|
||||
const mesh = this.objectMeshs.get(o.id)!;
|
||||
const objDef = OBJECTS[o.type];
|
||||
const objDef = getObjectDef(o.type);
|
||||
const obji = this.objectInstances.get(o.id)!;
|
||||
|
||||
if (objDef.isChair) {
|
||||
this.sitChair(o.id);
|
||||
} else {
|
||||
if (obji.primaryInteraction != null) {
|
||||
obji.interactions[obji.primaryInteraction].fn();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
10
packages/frontend/src/utility/room/object-defs.ts
Normal file
10
packages/frontend/src/utility/room/object-defs.ts
Normal file
@@ -0,0 +1,10 @@
|
||||
/*
|
||||
* SPDX-FileCopyrightText: syuilo and misskey-project
|
||||
* SPDX-License-Identifier: AGPL-3.0-only
|
||||
*/
|
||||
|
||||
import { blind } from './objects/blind.js';
|
||||
|
||||
export const OBJECT_DEFS = [
|
||||
blind,
|
||||
];
|
||||
74
packages/frontend/src/utility/room/objects/blind.ts
Normal file
74
packages/frontend/src/utility/room/objects/blind.ts
Normal file
@@ -0,0 +1,74 @@
|
||||
/*
|
||||
* SPDX-FileCopyrightText: syuilo and misskey-project
|
||||
* SPDX-License-Identifier: AGPL-3.0-only
|
||||
*/
|
||||
|
||||
import * as BABYLON from '@babylonjs/core';
|
||||
import { defineObject, WORLD_SCALE } from '../engine.js';
|
||||
|
||||
export const blind = defineObject({
|
||||
id: 'blind',
|
||||
defaultOptions: {
|
||||
blades: 24,
|
||||
angle: 0,
|
||||
open: 1,
|
||||
},
|
||||
placement: 'bottom',
|
||||
createInstance: ({ room, o, loaderResult, meshUpdated }) => {
|
||||
const blade = loaderResult.meshes[0].getChildMeshes().find(m => m.name === 'Blade') as BABYLON.Mesh;
|
||||
blade.rotation = new BABYLON.Vector3(o.options.angle, 0, 0);
|
||||
|
||||
let blades = [] as BABYLON.Mesh[];
|
||||
|
||||
const applyOpeningState = () => {
|
||||
for (const b of blades) {
|
||||
b.dispose();
|
||||
}
|
||||
blades = [];
|
||||
|
||||
for (let i = 0; i < o.options.blades; i++) {
|
||||
if (i / o.options.blades > o.options.open) continue;
|
||||
|
||||
const b = blade.clone();
|
||||
b.position.y -= (i * 4/*cm*/) / WORLD_SCALE;
|
||||
blades.push(b);
|
||||
}
|
||||
|
||||
meshUpdated();
|
||||
};
|
||||
|
||||
const applyAngle = () => {
|
||||
for (const b of [blade, ...blades]) {
|
||||
b.rotation.x = o.options.angle;
|
||||
}
|
||||
};
|
||||
|
||||
applyOpeningState();
|
||||
applyAngle();
|
||||
|
||||
return {
|
||||
onInited: () => {
|
||||
|
||||
},
|
||||
interactions: {
|
||||
adjustBladeRotation: {
|
||||
label: 'Adjust blade rotation',
|
||||
fn: () => {
|
||||
o.options.angle += Math.PI / 24;
|
||||
if (o.options.angle > Math.PI / 2) o.options.angle = 0;
|
||||
applyAngle();
|
||||
},
|
||||
},
|
||||
openClose: {
|
||||
label: 'Open/close',
|
||||
fn: () => {
|
||||
o.options.open -= 0.25;
|
||||
if (o.options.open < 0) o.options.open = 1;
|
||||
applyOpeningState();
|
||||
},
|
||||
},
|
||||
},
|
||||
primaryInteraction: 'openClose',
|
||||
};
|
||||
},
|
||||
});
|
||||
Reference in New Issue
Block a user