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https://github.com/misskey-dev/misskey.git
synced 2026-03-21 11:40:49 +00:00
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@@ -161,13 +161,6 @@ function vecToLocal(vector: BABYLON.Vector3, mesh: BABYLON.Mesh): BABYLON.Vector
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return v;
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}
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function isIntersectXZ(a: BABYLON.BoundingBox, b: BABYLON.BoundingBox): boolean {
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return (a.minimumWorld.x <= b.maximumWorld.x &&
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a.maximumWorld.x >= b.minimumWorld.x) &&
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(a.minimumWorld.z <= b.maximumWorld.z &&
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a.maximumWorld.z >= b.minimumWorld.z);
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}
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const _assumedFramesPerSecond = 60;
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class HorizontalCameraKeyboardMoveInput extends BABYLON.BaseCameraPointersInput {
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@@ -293,11 +286,13 @@ export class RoomEngine {
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private timeoutIds: number[] = [];
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private objectMeshs: Map<string, BABYLON.AbstractMesh> = new Map();
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private grabbing: {
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objectId: string;
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mesh: BABYLON.AbstractMesh;
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startOffset: BABYLON.Vector3;
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startRotationY: number;
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startDistance: number;
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ghost: BABYLON.AbstractMesh;
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descendantStickyObjectIds: string[];
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} | null = null;
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private highlightedObjectId: string | null = null;
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private time: 0 | 1 | 2 = 2; // 0: 昼, 1: 夕, 2: 夜
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@@ -589,96 +584,58 @@ export class RoomEngine {
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private handleGrabbing() {
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if (this.grabbing == null) return;
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const grabbing = this.grabbing;
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const dir = this.camera.getDirection(BABYLON.Axis.Z);
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this.grabbing.ghost.position = this.camera.position.add(dir.scale(this.grabbing.startDistance)).add(this.grabbing.startOffset);
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this.grabbing.ghost.rotation = new BABYLON.Vector3(0, this.camera.rotation.y + this.grabbing.startRotationY, 0);
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grabbing.ghost.position = this.camera.position.add(dir.scale(grabbing.startDistance)).add(grabbing.startOffset);
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grabbing.ghost.rotation = new BABYLON.Vector3(0, this.camera.rotation.y + grabbing.startRotationY, 0);
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if (this.enableGridSnapping) {
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const scale = 10/*cm*/;
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this.grabbing.ghost.position.x = Math.round(this.grabbing.ghost.position.x / scale) * scale;
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this.grabbing.ghost.position.y = Math.round(this.grabbing.ghost.position.y / scale) * scale;
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this.grabbing.ghost.position.z = Math.round(this.grabbing.ghost.position.z / scale) * scale;
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this.grabbing.ghost.rotation.y = Math.round(this.grabbing.ghost.rotation.y / (Math.PI / 4)) * (Math.PI / 4);
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grabbing.ghost.position.x = Math.round(grabbing.ghost.position.x / scale) * scale;
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grabbing.ghost.position.y = Math.round(grabbing.ghost.position.y / scale) * scale;
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grabbing.ghost.position.z = Math.round(grabbing.ghost.position.z / scale) * scale;
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grabbing.ghost.rotation.y = Math.round(grabbing.ghost.rotation.y / (Math.PI / 4)) * (Math.PI / 4);
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}
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const stickyObjectIds = Array.from(this.def.objects.filter(o => o.sticky === this.grabbing.mesh.metadata.objectId)).map(o => o.id);
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let y = 0;
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let sticky = null;
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let sticky: string | null = null;
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for (const rcmb of this.roomCollisionMeshes.filter(m => m.name.startsWith('_COLLISION_FLOOR_'))) {
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const rcb = rcmb.getBoundingInfo().boundingBox;
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for (const tm of this.grabbing.mesh.getChildMeshes()) {
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const tmb = tm.getBoundingInfo().boundingBox;
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if (isIntersectXZ(tmb, rcb)) {
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const topY = rcb.maximumWorld.y;
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if (y === 0 || topY > y) {
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y = topY;
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}
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}
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}
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}
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const isStickyChild = (parent: BABYLON.AbstractMesh, target: BABYLON.AbstractMesh): boolean => {
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const stickyObjectIds = Array.from(this.def.objects.filter(o => o.sticky === parent.metadata.objectId)).map(o => o.id);
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for (const soid of stickyObjectIds) {
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if (soid === target.metadata.objectId) return true;
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const soMesh = this.objectMeshs.get(soid)!;
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if (isStickyChild(soMesh, target)) return true;
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}
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return false;
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};
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const checkObjectEntries = this.objectMeshs.entries()
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.filter(([_id, o]) => {
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if (o === this.grabbing.mesh) return false;
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if (stickyObjectIds.includes(_id)) return false;
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if (isStickyChild(this.grabbing.mesh, o)) return false;
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return true;
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});
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for (const [id, o] of checkObjectEntries) {
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for (const om of o.getChildMeshes()) {
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if (!om.name.startsWith('_COLLISION_TOP_')) continue;
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const omb = om.getBoundingInfo().boundingBox;
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for (const tm of this.grabbing.mesh.getChildMeshes()) {
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const tmb = tm.getBoundingInfo().boundingBox;
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if (isIntersectXZ(tmb, omb)) {
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const topY = omb.maximumWorld.y;
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if (topY > this.grabbing.ghost.position.y) continue;
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if (y === 0 || topY > y) {
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y = topY;
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sticky = id;
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}
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}
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}
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}
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// 下に向かってレイを飛ばす
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const ray = new BABYLON.Ray(grabbing.ghost.position, new BABYLON.Vector3(0, -1, 0), 1000/*cm*/);
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const hit = this.scene.pickWithRay(ray, (m) =>
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m.metadata?.objectId !== grabbing.objectId &&
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!m.metadata?.isGhost &&
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!grabbing.descendantStickyObjectIds.includes(m.metadata?.objectId) &&
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(m.name.startsWith('_COLLISION_FLOOR_') || m.name.startsWith('_COLLISION_TOP_')));
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if (hit != null && hit.pickedPoint != null && hit.pickedMesh != null) {
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y = hit.pickedPoint.y;
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sticky = hit.pickedMesh.metadata?.objectId ?? null;
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}
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if (sticky != null) {
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this.def.objects.find(o => o.id === this.grabbing.mesh.metadata.objectId)!.sticky = sticky;
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this.def.objects.find(o => o.id === grabbing.objectId)!.sticky = sticky;
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} else {
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this.def.objects.find(o => o.id === this.grabbing.mesh.metadata.objectId)!.sticky = null;
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this.def.objects.find(o => o.id === grabbing.objectId)!.sticky = null;
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}
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this.grabbing.mesh.position = this.grabbing.ghost.position.clone();
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//this.grabbing.mesh.position.x = Math.min(Math.max(this.grabbing.position.x, -(this.ROOM_SIZE / 2)), (this.ROOM_SIZE / 2));
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//this.grabbing.mesh.position.z = Math.min(Math.max(this.grabbing.position.z, -(this.ROOM_SIZE / 2)), (this.ROOM_SIZE / 2));
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this.grabbing.mesh.position.y = y;
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grabbing.mesh.position = grabbing.ghost.position.clone();
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//grabbing.mesh.position.x = Math.min(Math.max(grabbing.position.x, -(this.ROOM_SIZE / 2)), (this.ROOM_SIZE / 2));
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//grabbing.mesh.position.z = Math.min(Math.max(grabbing.position.z, -(this.ROOM_SIZE / 2)), (this.ROOM_SIZE / 2));
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grabbing.mesh.position.y = y;
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this.grabbing.mesh.rotation = this.grabbing.ghost.rotation.clone();
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grabbing.mesh.rotation = grabbing.ghost.rotation.clone();
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const ray = new BABYLON.Ray(this.camera.position, this.camera.getDirection(BABYLON.Axis.Z), 1000/*cm*/);
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const hit = this.scene.pickWithRay(ray, (m) => m.name.startsWith('_COLLISION_WALL_'))!;
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if (hit.pickedMesh != null) {
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const grabbingBox = this.grabbing.mesh.getBoundingInfo().boundingBox;
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const grabDistanceVector = this.grabbing.mesh.position.subtract(this.camera.position);
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if (grabDistanceVector.length() > hit.distance) {
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this.grabbing.mesh.position = this.camera.position.add(dir.scale(hit.distance));
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this.grabbing.mesh.position.y = y;
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}
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}
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//const ray = new BABYLON.Ray(this.camera.position, this.camera.getDirection(BABYLON.Axis.Z), 1000/*cm*/);
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//const hit = this.scene.pickWithRay(ray, (m) => m.name.startsWith('_COLLISION_WALL_'))!;
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//if (hit.pickedMesh != null) {
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// const grabbingBox = this.grabbing.mesh.getBoundingInfo().boundingBox;
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// const grabDistanceVector = this.grabbing.mesh.position.subtract(this.camera.position);
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// if (grabDistanceVector.length() > hit.distance) {
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// this.grabbing.mesh.position = this.camera.position.add(dir.scale(hit.distance));
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// this.grabbing.mesh.position.y = y;
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// }
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//}
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//const displacementVector = new BABYLON.Vector3(
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// this.grabbing.ghost.position.x - this.grabbing.mesh.position.x,
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@@ -688,11 +645,11 @@ export class RoomEngine {
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//this.grabbing.mesh.moveWithCollisions(displacementVector);
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//this.grabbing.mesh.position.y = y;
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for (const soid of stickyObjectIds) {
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//const soMesh = this.objectMeshs.get(soid)!;
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//const offset = this.grabbing.mesh!.position.subtract(soMeshStartPosition);
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//soMesh.position = this.grabbing.mesh!.position.subtract(offset);
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}
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//for (const soid of stickyObjectIds) {
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// //const soMesh = this.objectMeshs.get(soid)!;
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// //const offset = this.grabbing.mesh!.position.subtract(soMeshStartPosition);
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// //soMesh.position = this.grabbing.mesh!.position.subtract(offset);
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//}
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}
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private async loadEnvModel() {
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@@ -807,8 +764,9 @@ export class RoomEngine {
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}
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const startDistance = BABYLON.Vector3.Distance(this.camera.position, highlightedObject.position);
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const ghost = highlightedObject.clone('ghost', null, false)!;
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ghost.metadata = { isGhost: true };
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for (const m of ghost.getChildMeshes()) {
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m.metadata = {};
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m.metadata = { isGhost: true };
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if (m.material) {
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const mat = m.material.clone(`${m.material.name}_ghost`);
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mat.alpha = 0.3;
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@@ -830,12 +788,24 @@ export class RoomEngine {
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};
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setStickyParentRecursively(highlightedObject);
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const descendantStickyObjectIds: string[] = [];
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const collectDescendantStickyObjectIds = (parentId: string) => {
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const childIds = Array.from(this.def.objects.filter(o => o.sticky === parentId)).map(o => o.id);
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for (const cid of childIds) {
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descendantStickyObjectIds.push(cid);
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collectDescendantStickyObjectIds(cid);
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}
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};
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collectDescendantStickyObjectIds(highlightedObject.metadata.objectId);
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this.grabbing = {
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objectId: highlightedObject.metadata.objectId,
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mesh: highlightedObject,
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startOffset: highlightedObject.position.subtract(this.camera.position.add(this.camera.getDirection(BABYLON.Axis.Z).scale(startDistance))),
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startRotationY: highlightedObject.rotation.subtract(this.camera.rotation).y,
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startDistance: startDistance,
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ghost: ghost,
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descendantStickyObjectIds,
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};
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sound.playUrl('/client-assets/room/sfx/grab.mp3', {
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