This commit is contained in:
syuilo
2026-02-13 14:29:55 +09:00
parent 8665923337
commit 22d5c27ca7
2 changed files with 36 additions and 30 deletions

View File

@@ -9,6 +9,7 @@ SPDX-License-Identifier: AGPL-3.0-only
<div class="_buttons" :class="$style.controls">
<MkButton @click="grab">Grab</MkButton>
<MkButton @click="toggleLight">Toggle Light</MkButton>
<MkButton @click="toggleGridSnapping">Grid Snap: {{ gridSnapping }}</MkButton>
</div>
</div>
</template>
@@ -180,6 +181,7 @@ onMounted(() => {
type: 'ceiling-fan-light',
position: [0, 250, 0],
rotation: [0, 0, 0],
isMainLight: true,
}],
}, {
canvas: canvas.value!,
@@ -198,30 +200,6 @@ onUnmounted(() => {
window.removeEventListener('resize', resize);
});
function onKeydown(ev: KeyboardEvent) {
if (ev.key === 'w') {
engine.moveForward = true;
} else if (ev.key === 's') {
engine.moveBackward = true;
} else if (ev.key === 'a') {
engine.moveLeft = true;
} else if (ev.key === 'd') {
engine.moveRight = true;
}
}
function onKeyup(ev: KeyboardEvent) {
if (ev.key === 'w') {
engine.moveForward = false;
} else if (ev.key === 's') {
engine.moveBackward = false;
} else if (ev.key === 'a') {
engine.moveLeft = false;
} else if (ev.key === 'd') {
engine.moveRight = false;
}
}
function grab() {
engine.toggleGrab();
canvas.value!.focus();
@@ -232,6 +210,14 @@ function toggleLight() {
canvas.value!.focus();
}
const gridSnapping = ref(false);
function toggleGridSnapping() {
gridSnapping.value = !gridSnapping.value;
engine.enableGridSnapping = gridSnapping.value;
canvas.value!.focus();
}
definePage(() => ({
title: 'Room',
icon: 'ti ti-door',

View File

@@ -28,6 +28,7 @@ type RoomDef = {
position: [number, number, number];
rotation: [number, number, number];
variation?: string | null;
isMainLight?: boolean;
/**
* 別のオブジェクトのID
@@ -436,12 +437,14 @@ export class RoomEngine {
startDistance: number;
ghost: BABYLON.AbstractMesh;
descendantStickyObjectIds: string[];
isMainLight: boolean;
} | null = null;
private highlightedObjectId: string | null = null;
private time: 0 | 1 | 2 = 0; // 0: 昼, 1: 夕, 2: 夜
private roomCollisionMeshes: BABYLON.AbstractMesh[] = [];
private def: RoomDef;
public enableGridSnapping = false;
public gridSnappingScale = 10/*cm*/;
private putParticleSystem: BABYLON.ParticleSystem;
private envMapIndoor: BABYLON.CubeTexture;
private envMapOutdoor: BABYLON.CubeTexture;
@@ -760,10 +763,9 @@ export class RoomEngine {
grabbing.ghost.rotation = new BABYLON.Vector3(0, this.camera.rotation.y + grabbing.startRotationY, 0);
if (this.enableGridSnapping) {
const scale = 10/*cm*/;
grabbing.ghost.position.x = Math.round(grabbing.ghost.position.x / scale) * scale;
grabbing.ghost.position.y = Math.round(grabbing.ghost.position.y / scale) * scale;
grabbing.ghost.position.z = Math.round(grabbing.ghost.position.z / scale) * scale;
grabbing.ghost.position.x = Math.round(grabbing.ghost.position.x / this.gridSnappingScale) * this.gridSnappingScale;
grabbing.ghost.position.y = Math.round(grabbing.ghost.position.y / this.gridSnappingScale) * this.gridSnappingScale;
grabbing.ghost.position.z = Math.round(grabbing.ghost.position.z / this.gridSnappingScale) * this.gridSnappingScale;
grabbing.ghost.rotation.y = Math.round(grabbing.ghost.rotation.y / (Math.PI / 8)) * (Math.PI / 8);
}
@@ -791,6 +793,15 @@ export class RoomEngine {
newRotation.y = Math.atan2(normalLocal.z, normalLocal.x);
sticky = hit.pickedMesh.metadata?.objectId ?? null;
}
} else if (placement === 'bottom') {
// 上に向かってレイを飛ばす
const ray = new BABYLON.Ray(grabbing.ghost.position, new BABYLON.Vector3(0, 1, 0), 1000/*cm*/);
const hit = this.scene.pickWithRay(ray, (m) => isCollisionTarget(m) && (m.name.startsWith('_COLLISION_CEILING_') || m.name.startsWith('_BOTTOM_')));
if (hit != null && hit.pickedPoint != null && hit.pickedMesh != null) {
newPos.y = hit.pickedPoint.y;
sticky = hit.pickedMesh.metadata?.objectId ?? null;
}
if (newPos.y > 250/*cm*/) newPos.y = 250/*cm*/;
} else {
// 下に向かってレイを飛ばす
const ray = new BABYLON.Ray(grabbing.ghost.position, new BABYLON.Vector3(0, -1, 0), 1000/*cm*/);
@@ -835,6 +846,10 @@ export class RoomEngine {
// //const offset = this.grabbing.mesh!.position.subtract(soMeshStartPosition);
// //soMesh.position = this.grabbing.mesh!.position.subtract(offset);
//}
if (grabbing.isMainLight) {
this.roomLight.position = grabbing.mesh.position.add(new BABYLON.Vector3(0, -1/*cm*/, 0));
}
}
private async loadEnvModel() {
@@ -918,8 +933,8 @@ export class RoomEngine {
mesh.isVisible = false;
} else {
//if (mesh.name === '__root__') continue;
if (def.receiveShadows !== false) mesh.receiveShadows = true;
if (def.castShadows !== false) {
if (!o.isMainLight && def.receiveShadows !== false) mesh.receiveShadows = true;
if (!o.isMainLight && def.castShadows !== false) {
this.shadowGenerator1.addShadowCaster(mesh);
this.shadowGenerator2.addShadowCaster(mesh);
}
@@ -941,6 +956,10 @@ export class RoomEngine {
if (objDef != null && objDef.onInit != null) {
objDef.onInit(this, o, obj);
}
if (o.isMainLight) {
this.roomLight.position = obj.meshes[0].position.add(new BABYLON.Vector3(0, -1/*cm*/, 0));
}
}
public toggleGrab() {
@@ -1022,6 +1041,7 @@ export class RoomEngine {
startDistance: startDistance,
ghost: ghost,
descendantStickyObjectIds,
isMainLight: this.def.objects.find(o => o.id === highlightedObject.metadata.objectId)?.isMainLight ?? false,
};
sound.playUrl('/client-assets/room/sfx/grab.mp3', {