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@@ -8,20 +8,85 @@ import { defineObject } from '../engine.js';
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export const pictureFrame = defineObject({
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id: 'pictureFrame',
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name: 'Picture Frame',
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name: 'Rectangular picture frame',
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options: {
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schema: {
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frameColor: {
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type: 'color',
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label: 'Frame color',
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},
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direction: {
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type: 'enum',
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label: 'Direction',
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enum: ['vertical', 'horizontal'],
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},
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},
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default: {
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frameColor: [0.71, 0.58, 0.39],
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direction: 'vertical',
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},
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},
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placement: 'side',
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createInstance: ({ room, root, options, findMaterial }) => {
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mergeMeshes: ['__X_FRAME__'],
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createInstance: ({ room, root, options, findMaterial, findMesh }) => {
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const frameMesh = findMesh('__X_FRAME__');
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frameMesh.rotationQuaternion = null;
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const coverMesh = findMesh('__X_COVER__');
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coverMesh.rotationQuaternion = null;
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const pictureMesh = findMesh('__X_PICTURE__');
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pictureMesh.rotationQuaternion = null;
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pictureMesh.markVerticesDataAsUpdatable(BABYLON.VertexBuffer.UVKind, true);
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const uvs = pictureMesh.getVerticesData(BABYLON.VertexBuffer.UVKind);
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const ax = uvs[6];
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const ay = uvs[7];
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const bx = uvs[2];
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const by = uvs[3];
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const cx = uvs[4];
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const cy = uvs[5];
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const dx = uvs[0];
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const dy = uvs[1];
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const applyDirection = () => {
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if (options.direction === 'vertical') {
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frameMesh.rotation.z = 0;
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coverMesh.rotation.z = 0;
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pictureMesh.rotation.z = 0;
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uvs[6] = ax;
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uvs[7] = ay;
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uvs[2] = bx;
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uvs[3] = by;
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uvs[4] = cx;
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uvs[5] = cy;
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uvs[0] = dx;
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uvs[1] = dy;
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} else if (options.direction === 'horizontal') {
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frameMesh.rotation.z = -Math.PI / 2;
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coverMesh.rotation.z = -Math.PI / 2;
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pictureMesh.rotation.z = -Math.PI / 2;
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uvs[6] = cy;
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uvs[7] = cx;
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uvs[2] = dy;
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uvs[3] = dx;
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uvs[4] = ay;
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uvs[5] = ax;
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uvs[0] = by;
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uvs[1] = bx;
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}
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pictureMesh.updateVerticesData(BABYLON.VertexBuffer.UVKind, uvs);
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};
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applyDirection();
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const tex = new BABYLON.Texture('http://syu-win.local:3000/files/b6cefaba-3093-4c57-a7f8-993dee62c6f7', room.scene, false, false);
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const pictureMaterial = findMaterial('__X_PICTURE__');
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pictureMaterial.albedoColor = new BABYLON.Color3(1, 1, 1);
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pictureMaterial.albedoTexture = tex;
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const frameMaterial = findMaterial('__X_FRAME__');
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const applyFrameColor = () => {
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@@ -36,7 +101,12 @@ export const pictureFrame = defineObject({
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},
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onOptionsUpdated: ([k, v]) => {
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applyFrameColor();
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if (k === 'frameColor') {
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applyFrameColor();
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}
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if (k === 'direction') {
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applyDirection();
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}
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},
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interactions: {},
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};
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