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packages/frontend/assets/room/objects/books/a.af
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@@ -884,8 +884,16 @@ export class RoomEngine {
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},
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findMaterial: (keyword) => {
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for (const m of root.getChildMeshes()) {
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if (m.material != null && m.material.name.includes(keyword)) {
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if (m.material == null) continue;
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if (m.material.name.includes(keyword)) {
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return m.material as BABYLON.PBRMaterial;
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} else if ((m.material as BABYLON.MultiMaterial).subMaterials != null) {
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for (const sm of (m.material as BABYLON.MultiMaterial).subMaterials) {
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if (sm == null) continue;
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if (sm.name.includes(keyword)) {
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return sm as BABYLON.PBRMaterial;
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}
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}
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}
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}
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throw new Error(`Material with keyword "${keyword}" not found for object ${args.type} (${args.id})`);
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@@ -3,19 +3,40 @@
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* SPDX-License-Identifier: AGPL-3.0-only
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*/
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import * as BABYLON from '@babylonjs/core';
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import { defineObject } from '../engine.js';
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export const books = defineObject({
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id: 'books',
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name: 'Books',
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options: {
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schema: {},
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default: {},
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schema: {
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variation: {
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type: 'enum',
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label: 'Variation',
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enum: ['A', 'B', 'C', 'D', 'E'],
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},
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},
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default: {
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variation: 'A',
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},
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},
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placement: 'top',
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mergeMeshes: ['__X_BOOK_1__', '__X_BOOK_2__', '__X_BOOK_3__', '__X_BOOK_4__', '__X_BOOK_5__', '__X_BOOK_6__', '__X_BOOK_7__', '__X_BOOK_8__', '__X_BOOK_9__', '__X_BOOK_10__'],
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createInstance: ({ findMesh, root }) => {
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console.log(root.getChildMeshes().map((m) => m.name));
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createInstance: ({ room, options, findMesh, findMaterial }) => {
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const coverMaterial = findMaterial('__X_COVER__');
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const applyVariation = () => {
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const coverTexture =
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options.variation === 'A' ? new BABYLON.Texture('/client-assets/room/objects/books/textures/a.png', room.scene, false, false) :
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options.variation === 'B' ? new BABYLON.Texture('/client-assets/room/objects/books/textures/b.png', room.scene, false, false) :
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options.variation === 'C' ? new BABYLON.Texture('/client-assets/room/objects/books/textures/c.png', room.scene, false, false) :
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options.variation === 'D' ? new BABYLON.Texture('/client-assets/room/objects/books/textures/d.png', room.scene, false, false) :
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new BABYLON.Texture('/client-assets/room/objects/books/textures/e.png', room.scene, false, false);
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coverMaterial.albedoTexture = coverTexture;
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};
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applyVariation();
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const bookMeshes = [
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findMesh('__X_BOOK_1__'),
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@@ -36,6 +57,9 @@ export const books = defineObject({
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}
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return {
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onOptionsUpdated: ([k, v]) => {
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applyVariation();
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},
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interactions: {},
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};
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},
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