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wip
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@@ -27,10 +27,11 @@ export const pictureFrame = defineObject({
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},
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},
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},
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},
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placement: 'side',
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placement: 'side',
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mergeMeshes: ['__X_FRAME__'],
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createInstance: ({ room, root, options, findMaterial, findMesh }) => {
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createInstance: ({ room, root, options, findMaterial, findMesh }) => {
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const frameMesh = findMesh('__X_FRAME__');
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const frameMesh = findMesh('__X_FRAME__');
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frameMesh.rotationQuaternion = null;
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frameMesh.rotationQuaternion = null;
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const matMesh = findMesh('__X_MAT__');
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matMesh.rotationQuaternion = null;
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const coverMesh = findMesh('__X_COVER__');
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const coverMesh = findMesh('__X_COVER__');
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coverMesh.rotationQuaternion = null;
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coverMesh.rotationQuaternion = null;
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const pictureMesh = findMesh('__X_PICTURE__');
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const pictureMesh = findMesh('__X_PICTURE__');
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@@ -50,6 +51,7 @@ export const pictureFrame = defineObject({
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const applyDirection = () => {
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const applyDirection = () => {
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if (options.direction === 'vertical') {
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if (options.direction === 'vertical') {
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frameMesh.rotation.z = 0;
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frameMesh.rotation.z = 0;
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matMesh.rotation.z = 0;
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coverMesh.rotation.z = 0;
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coverMesh.rotation.z = 0;
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pictureMesh.rotation.z = 0;
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pictureMesh.rotation.z = 0;
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@@ -63,6 +65,7 @@ export const pictureFrame = defineObject({
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uvs[1] = dy;
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uvs[1] = dy;
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} else if (options.direction === 'horizontal') {
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} else if (options.direction === 'horizontal') {
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frameMesh.rotation.z = -Math.PI / 2;
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frameMesh.rotation.z = -Math.PI / 2;
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matMesh.rotation.z = -Math.PI / 2;
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coverMesh.rotation.z = -Math.PI / 2;
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coverMesh.rotation.z = -Math.PI / 2;
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pictureMesh.rotation.z = -Math.PI / 2;
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pictureMesh.rotation.z = -Math.PI / 2;
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@@ -81,6 +84,11 @@ export const pictureFrame = defineObject({
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applyDirection();
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applyDirection();
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console.log(matMesh.morphTargetManager!.getTargetByName('MatH')!, matMesh.morphTargetManager!.getTargetByName('MatV')!);
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//matMesh.morphTargetManager!.getTargetByName('MatH')!.influence = 0.5;
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//matMesh.morphTargetManager!.getTargetByName('MatV')!.influence = 0.5;
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const tex = new BABYLON.Texture('http://syu-win.local:3000/files/b6cefaba-3093-4c57-a7f8-993dee62c6f7', room.scene, false, false);
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const tex = new BABYLON.Texture('http://syu-win.local:3000/files/b6cefaba-3093-4c57-a7f8-993dee62c6f7', room.scene, false, false);
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const pictureMaterial = findMaterial('__X_PICTURE__');
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const pictureMaterial = findMaterial('__X_PICTURE__');
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