This commit is contained in:
syuilo
2026-02-09 20:26:44 +09:00
parent 148c853000
commit 8619367ac0
3 changed files with 54 additions and 36 deletions

View File

@@ -226,6 +226,7 @@ export class RoomEngine {
private grabbingGhost: BABYLON.AbstractMesh | null = null;
private highlightedObjectId: string | null = null;
private time: 0 | 1 | 2 = 2; // 0: 昼, 1: 夕, 2: 夜
private roomCollisionMeshes: BABYLON.AbstractMesh[] = [];
public moveForward = false;
public moveBackward = false;
@@ -272,26 +273,6 @@ export class RoomEngine {
this.scene.activeCamera = this.camera;
const floor = BABYLON.MeshBuilder.CreateGround('floor', { width: this.ROOM_SIZE, height: this.ROOM_SIZE }, this.scene);
floor.isVisible = false;
floor.checkCollisions = true;
const wall1 = BABYLON.MeshBuilder.CreateBox('wall1', { width: this.ROOM_SIZE, height: 200/*cm*/, depth: 2/*cm*/ }, this.scene);
wall1.position = new BABYLON.Vector3(0, 100/*cm*/, -this.ROOM_SIZE / 2);
wall1.isVisible = false;
wall1.checkCollisions = true;
const wall2 = BABYLON.MeshBuilder.CreateBox('wall2', { width: this.ROOM_SIZE, height: 200/*cm*/, depth: 2/*cm*/ }, this.scene);
wall2.position = new BABYLON.Vector3(0, 100/*cm*/, this.ROOM_SIZE / 2);
wall2.isVisible = false;
wall2.checkCollisions = true;
const wall3 = BABYLON.MeshBuilder.CreateBox('wall3', { width: 2/*cm*/, height: 200/*cm*/, depth: this.ROOM_SIZE }, this.scene);
wall3.position = new BABYLON.Vector3(-this.ROOM_SIZE / 2, 100/*cm*/, 0);
wall3.isVisible = false;
wall3.checkCollisions = true;
const wall4 = BABYLON.MeshBuilder.CreateBox('wall4', { width: 2/*cm*/, height: 200/*cm*/, depth: this.ROOM_SIZE }, this.scene);
wall4.position = new BABYLON.Vector3(this.ROOM_SIZE / 2, 100/*cm*/, 0);
wall4.isVisible = false;
wall4.checkCollisions = true;
const ambientLight = new BABYLON.HemisphericLight('ambientLight', new BABYLON.Vector3(0, 1, -0.5), this.scene);
ambientLight.diffuse = new BABYLON.Color3(1.0, 1.0, 1.0);
ambientLight.intensity = 0.5;
@@ -353,16 +334,16 @@ export class RoomEngine {
ssao.totalStrength = 0.8;
this.scene.postProcessRenderPipelineManager.attachCamerasToRenderPipeline('ssao', this.camera);
const lensEffect = new BABYLON.LensRenderingPipeline('lens', {
edge_blur: 1.0,
distortion: 0.5,
dof_focus_distance: 90/*cm*/,
dof_aperture: 6.0,
dof_pentagon: true,
dof_gain: 2.0,
dof_threshold: 1.0,
dof_darken: 0,
}, this.scene, 1, [this.camera]);
//const lensEffect = new BABYLON.LensRenderingPipeline('lens', {
// edge_blur: 1.0,
// distortion: 0.5,
// dof_focus_distance: 90/*cm*/,
// dof_aperture: 6.0,
// dof_pentagon: true,
// dof_gain: 2.0,
// dof_threshold: 1.0,
// dof_darken: 0,
//}, this.scene, 1, [this.camera]);
}
let isDragging = false;
@@ -424,6 +405,8 @@ export class RoomEngine {
a.maximumWorld.z >= b.minimumWorld.z);
}
//const sphere = BABYLON.MeshBuilder.CreateSphere('sphere', { diameter: 1/*cm*/ }, this.scene);
this.intervalIds.push(window.setInterval(() => {
if (this.grabbing != null) {
const dir = this.camera.getDirection(BABYLON.Axis.Z);
@@ -431,6 +414,19 @@ export class RoomEngine {
let y = 0;
for (const rcmb of this.roomCollisionMeshes.filter(m => m.name.startsWith('_COLLISION_FLOOR_'))) {
const rcb = rcmb.getBoundingInfo().boundingBox;
for (const tm of this.grabbing.getChildMeshes()) {
const tmb = tm.getBoundingInfo().boundingBox;
if (isIntersectXZ(tmb, rcb)) {
const topY = rcb.maximumWorld.y;
if (y === 0 || topY > y) {
y = topY;
}
}
}
}
for (const [id, o] of this.objects.entries().filter(([_id, o]) => o !== this.grabbing)) {
for (const om of o.getChildMeshes()) {
const omb = om.getBoundingInfo().boundingBox;
@@ -447,9 +443,28 @@ export class RoomEngine {
}
this.grabbing.position = this.grabbingGhost.position.clone();
this.grabbing.position.x = Math.min(Math.max(this.grabbing.position.x, -(this.ROOM_SIZE / 2)), (this.ROOM_SIZE / 2));
this.grabbing.position.z = Math.min(Math.max(this.grabbing.position.z, -(this.ROOM_SIZE / 2)), (this.ROOM_SIZE / 2));
//this.grabbing.position.x = Math.min(Math.max(this.grabbing.position.x, -(this.ROOM_SIZE / 2)), (this.ROOM_SIZE / 2));
//this.grabbing.position.z = Math.min(Math.max(this.grabbing.position.z, -(this.ROOM_SIZE / 2)), (this.ROOM_SIZE / 2));
this.grabbing.position.y = y;
const ray = new BABYLON.Ray(this.camera.position, this.camera.getDirection(BABYLON.Axis.Z), 1000/*cm*/);
const hit = this.scene.pickWithRay(ray, (m) => m.name.startsWith('_COLLISION_WALL_'))!;
if (hit.pickedMesh != null) {
const grabbingBox = this.grabbing.getBoundingInfo().boundingBox;
const grabDistanceVector = this.grabbing.position.subtract(this.camera.position);
if (grabDistanceVector.length() > hit.distance) {
this.grabbing.position = this.camera.position.add(dir.scale(hit.distance));
this.grabbing.position.y = y;
}
}
//const displacementVector = new BABYLON.Vector3(
// this.grabbingGhost.position.x - this.grabbing.position.x,
// 0,
// this.grabbingGhost.position.z - this.grabbing.position.z,
//);
//this.grabbing.moveWithCollisions(displacementVector);
//this.grabbing.position.y = y;
} else {
this.highlightedObjectId = null;
const ray = new BABYLON.Ray(this.camera.position, this.camera.getDirection(BABYLON.Axis.Z), 1000/*cm*/);
@@ -519,14 +534,17 @@ export class RoomEngine {
roomObj.meshes[0].bakeCurrentTransformIntoVertices();
for (const mesh of roomObj.meshes) {
console.log(mesh.name);
mesh.isPickable = false;
mesh.checkCollisions = false;
//if (mesh.name === '__root__') continue;
if (mesh.name.startsWith('Window')) {
if (mesh.name.startsWith('_COLLISION_')) {
mesh.receiveShadows = false;
mesh.isVisible = false;
mesh.checkCollisions = true;
this.roomCollisionMeshes.push(mesh);
continue;
}
mesh.isPickable = false;
mesh.checkCollisions = false;
mesh.receiveShadows = true;
this.shadowGenerator1.addShadowCaster(mesh);
this.shadowGenerator2.addShadowCaster(mesh);