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https://github.com/misskey-dev/misskey.git
synced 2026-03-21 03:30:42 +00:00
refactor
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@@ -241,10 +241,12 @@ export class RoomEngine {
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private camera2: BABYLON.ArcRotateCamera;
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private intervalIds: number[] = [];
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private objectMeshs: Map<string, BABYLON.AbstractMesh> = new Map();
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private grabbing: BABYLON.AbstractMesh | null = null;
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private grabbingStartOffset: BABYLON.Vector3 | null = null;
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private grabbingStartDistance: number | null = null;
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private grabbingGhost: BABYLON.AbstractMesh | null = null;
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private grabbing: {
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mesh: BABYLON.AbstractMesh;
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startOffset: BABYLON.Vector3;
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startDistance: number;
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ghost: BABYLON.AbstractMesh;
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} | null = null;
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private highlightedObjectId: string | null = null;
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private time: 0 | 1 | 2 = 2; // 0: 昼, 1: 夕, 2: 夜
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private roomCollisionMeshes: BABYLON.AbstractMesh[] = [];
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@@ -459,17 +461,19 @@ export class RoomEngine {
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}
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private handleGrabbing() {
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const dir = this.camera.getDirection(BABYLON.Axis.Z);
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this.grabbingGhost.position = this.camera.position.add(dir.scale(this.grabbingStartDistance)).add(this.grabbingStartOffset!);
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if (this.grabbing == null) return;
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const stickyObjectIds = Array.from(this.def.objects.filter(o => o.sticky === this.grabbing!.metadata.objectId)).map(o => o.id);
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const dir = this.camera.getDirection(BABYLON.Axis.Z);
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this.grabbing.ghost.position = this.camera.position.add(dir.scale(this.grabbing.startDistance)).add(this.grabbing.startOffset);
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const stickyObjectIds = Array.from(this.def.objects.filter(o => o.sticky === this.grabbing.mesh.metadata.objectId)).map(o => o.id);
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let y = 0;
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let sticky = null;
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for (const rcmb of this.roomCollisionMeshes.filter(m => m.name.startsWith('_COLLISION_FLOOR_'))) {
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const rcb = rcmb.getBoundingInfo().boundingBox;
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for (const tm of this.grabbing.getChildMeshes()) {
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for (const tm of this.grabbing.mesh.getChildMeshes()) {
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const tmb = tm.getBoundingInfo().boundingBox;
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if (isIntersectXZ(tmb, rcb)) {
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const topY = rcb.maximumWorld.y;
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@@ -492,16 +496,16 @@ export class RoomEngine {
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const checkObjectEntries = this.objectMeshs.entries()
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.filter(([_id, o]) => {
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if (o === this.grabbing) return false;
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if (o === this.grabbing.mesh) return false;
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if (stickyObjectIds.includes(_id)) return false;
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if (isStickyChild(this.grabbing!, o)) return false;
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if (isStickyChild(this.grabbing.mesh, o)) return false;
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return true;
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});
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for (const [id, o] of checkObjectEntries) {
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for (const om of o.getChildMeshes()) {
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const omb = om.getBoundingInfo().boundingBox;
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for (const tm of this.grabbing.getChildMeshes()) {
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for (const tm of this.grabbing.mesh.getChildMeshes()) {
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const tmb = tm.getBoundingInfo().boundingBox;
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if (isIntersectXZ(tmb, omb)) {
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const topY = omb.maximumWorld.y;
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@@ -515,39 +519,39 @@ export class RoomEngine {
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}
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if (sticky != null) {
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this.def.objects.find(o => o.id === this.grabbing!.metadata.objectId)!.sticky = sticky;
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this.def.objects.find(o => o.id === this.grabbing.mesh.metadata.objectId)!.sticky = sticky;
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} else {
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this.def.objects.find(o => o.id === this.grabbing!.metadata.objectId)!.sticky = null;
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this.def.objects.find(o => o.id === this.grabbing.mesh.metadata.objectId)!.sticky = null;
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}
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this.grabbing.position = this.grabbingGhost.position.clone();
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//this.grabbing.position.x = Math.min(Math.max(this.grabbing.position.x, -(this.ROOM_SIZE / 2)), (this.ROOM_SIZE / 2));
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//this.grabbing.position.z = Math.min(Math.max(this.grabbing.position.z, -(this.ROOM_SIZE / 2)), (this.ROOM_SIZE / 2));
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this.grabbing.position.y = y;
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this.grabbing.mesh.position = this.grabbing.ghost.position.clone();
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//this.grabbing.mesh.position.x = Math.min(Math.max(this.grabbing.position.x, -(this.ROOM_SIZE / 2)), (this.ROOM_SIZE / 2));
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//this.grabbing.mesh.position.z = Math.min(Math.max(this.grabbing.position.z, -(this.ROOM_SIZE / 2)), (this.ROOM_SIZE / 2));
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this.grabbing.mesh.position.y = y;
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const ray = new BABYLON.Ray(this.camera.position, this.camera.getDirection(BABYLON.Axis.Z), 1000/*cm*/);
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const hit = this.scene.pickWithRay(ray, (m) => m.name.startsWith('_COLLISION_WALL_'))!;
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if (hit.pickedMesh != null) {
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const grabbingBox = this.grabbing.getBoundingInfo().boundingBox;
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const grabDistanceVector = this.grabbing.position.subtract(this.camera.position);
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const grabbingBox = this.grabbing.mesh.getBoundingInfo().boundingBox;
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const grabDistanceVector = this.grabbing.mesh.position.subtract(this.camera.position);
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if (grabDistanceVector.length() > hit.distance) {
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this.grabbing.position = this.camera.position.add(dir.scale(hit.distance));
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this.grabbing.position.y = y;
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this.grabbing.mesh.position = this.camera.position.add(dir.scale(hit.distance));
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this.grabbing.mesh.position.y = y;
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}
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}
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//const displacementVector = new BABYLON.Vector3(
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// this.grabbingGhost.position.x - this.grabbing.position.x,
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// this.grabbing.ghost.position.x - this.grabbing.mesh.position.x,
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// 0,
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// this.grabbingGhost.position.z - this.grabbing.position.z,
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// this.grabbing.ghost.position.z - this.grabbing.mesh.position.z,
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//);
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//this.grabbing.moveWithCollisions(displacementVector);
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//this.grabbing.position.y = y;
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//this.grabbing.mesh.moveWithCollisions(displacementVector);
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//this.grabbing.mesh.position.y = y;
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for (const soid of stickyObjectIds) {
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//const soMesh = this.objectMeshs.get(soid)!;
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//const offset = this.grabbing!.position.subtract(soMeshStartPosition);
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//soMesh.position = this.grabbing!.position.subtract(offset);
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//const offset = this.grabbing.mesh!.position.subtract(soMeshStartPosition);
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//soMesh.position = this.grabbing.mesh!.position.subtract(offset);
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}
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}
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@@ -628,14 +632,9 @@ export class RoomEngine {
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removeStickyParentRecursively(soMesh);
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}
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};
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removeStickyParentRecursively(this.grabbing);
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removeStickyParentRecursively(this.grabbing.mesh);
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this.grabbing.ghost.dispose(false, true);
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this.grabbing = null;
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this.grabbingStartDistance = null;
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this.grabbingStartOffset = null;
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if (this.grabbingGhost != null) {
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this.grabbingGhost.dispose(false, true);
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this.grabbingGhost = null;
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}
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return;
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}
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if (this.highlightedObjectId == null) return;
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@@ -643,11 +642,9 @@ export class RoomEngine {
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for (const om of highlightedObject.getChildMeshes()) {
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om.renderOutline = false;
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}
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this.grabbing = highlightedObject;
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this.grabbingStartDistance = BABYLON.Vector3.Distance(this.camera.position, highlightedObject.position);
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this.grabbingStartOffset = highlightedObject.position.subtract(this.camera.position.add(this.camera.getDirection(BABYLON.Axis.Z).scale(this.grabbingStartDistance)));
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this.grabbingGhost = highlightedObject.clone('ghost', null, false);
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for (const m of this.grabbingGhost!.getChildMeshes()) {
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const startDistance = BABYLON.Vector3.Distance(this.camera.position, highlightedObject.position);
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const ghost = highlightedObject.clone('ghost', null, false)!;
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for (const m of ghost.getChildMeshes()) {
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m.metadata = {};
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if (m.material) {
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const mat = m.material.clone(`${m.material.name}_ghost`);
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@@ -667,7 +664,14 @@ export class RoomEngine {
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soMesh.position = soMesh.position.subtract(mesh.position);
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}
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};
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setStickyParentRecursively(this.grabbing);
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setStickyParentRecursively(highlightedObject);
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this.grabbing = {
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mesh: highlightedObject,
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startOffset: highlightedObject.position.subtract(this.camera.position.add(this.camera.getDirection(BABYLON.Axis.Z).scale(startDistance))),
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startDistance: startDistance,
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ghost: ghost,
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};
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}
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public destroy() {
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