This commit is contained in:
syuilo
2026-02-13 20:37:41 +09:00
parent 3acf6db835
commit bf7f771760
2 changed files with 74 additions and 22 deletions

View File

@@ -6,10 +6,14 @@ SPDX-License-Identifier: AGPL-3.0-only
<template>
<div :class="$style.root" class="_pageScrollable">
<canvas ref="canvas" :class="$style.canvas"></canvas>
<div class="_buttons" :class="$style.controls">
<div v-if="engine != null" class="_buttons" :class="$style.controls">
<MkButton @click="grab">Grab</MkButton>
<MkButton @click="toggleLight">Toggle Light</MkButton>
<MkButton @click="toggleGridSnapping">Grid Snap: {{ gridSnapping }}</MkButton>
<MkButton :primary="engine.enableGridSnapping.value" @click="toggleGridSnapping">Grid Snap: {{ engine.enableGridSnapping.value ? 'on' : 'off' }}</MkButton>
<MkButton v-if="engine.enableGridSnapping.value" :primary="engine.gridSnappingScale.value === 1" @click="engine.gridSnappingScale.value = 1">Snap: 1cm</MkButton>
<MkButton v-if="engine.enableGridSnapping.value" :primary="engine.gridSnappingScale.value === 2" @click="engine.gridSnappingScale.value = 2">Snap: 2cm</MkButton>
<MkButton v-if="engine.enableGridSnapping.value" :primary="engine.gridSnappingScale.value === 4" @click="engine.gridSnappingScale.value = 4">Snap: 4cm</MkButton>
<MkButton v-if="engine.enableGridSnapping.value" :primary="engine.gridSnappingScale.value === 8" @click="engine.gridSnappingScale.value = 8">Snap: 8cm</MkButton>
</div>
</div>
</template>
@@ -24,14 +28,14 @@ import { RoomEngine } from '@/utility/room/engine.js';
const canvas = useTemplateRef('canvas');
let engine: RoomEngine;
const engine = shallowRef<RoomEngine | null>(null);
function resize() {
if (engine != null) engine.resize();
if (engine.value != null) engine.value.resize();
}
onMounted(() => {
engine = new RoomEngine({
engine.value = new RoomEngine({
roomType: 'default',
objects: [{
id: 'a',
@@ -192,7 +196,7 @@ onMounted(() => {
canvas: canvas.value!,
});
engine.init();
engine.value.init();
canvas.value!.focus();
@@ -200,26 +204,23 @@ onMounted(() => {
});
onUnmounted(() => {
engine.destroy();
engine.value.destroy();
window.removeEventListener('resize', resize);
});
function grab() {
engine.toggleGrab();
engine.value.toggleGrab();
canvas.value!.focus();
}
function toggleLight() {
engine.toggleRoomLight();
engine.value.toggleRoomLight();
canvas.value!.focus();
}
const gridSnapping = ref(false);
function toggleGridSnapping() {
gridSnapping.value = !gridSnapping.value;
engine.enableGridSnapping = gridSnapping.value;
engine.value.enableGridSnapping.value = !engine.value.enableGridSnapping.value;
canvas.value!.focus();
}

View File

@@ -19,6 +19,8 @@ import * as BABYLON from '@babylonjs/core';
import { AxesViewer } from '@babylonjs/core/Debug/axesViewer';
import { registerBuiltInLoaders } from '@babylonjs/loaders/dynamic';
import { BoundingBoxRenderer } from '@babylonjs/core/Rendering/boundingBoxRenderer';
import { GridMaterial } from '@babylonjs/materials';
import { ref, watch } from 'vue';
import * as sound from '@/utility/sound.js';
type RoomDef = {
@@ -442,17 +444,20 @@ export class RoomEngine {
isMainLight: boolean;
} | null = null;
private selectedObjectId: string | null = null;
private time: 0 | 1 | 2 = 0; // 0: 昼, 1: 夕, 2: 夜
private time: 0 | 1 | 2 = 2; // 0: 昼, 1: 夕, 2: 夜
private roomCollisionMeshes: BABYLON.AbstractMesh[] = [];
private def: RoomDef;
public enableGridSnapping = false;
public gridSnappingScale = 10/*cm*/;
public enableGridSnapping = ref(true);
public gridSnappingScale = ref(8/*cm*/);
private putParticleSystem: BABYLON.ParticleSystem;
private envMapIndoor: BABYLON.CubeTexture;
private envMapOutdoor: BABYLON.CubeTexture;
private reflectionProbe: BABYLON.ReflectionProbe;
private roomLight: BABYLON.SpotLight;
private enableReflectionProbe = false;
private xGridPreviewPlane: BABYLON.Mesh;
private yGridPreviewPlane: BABYLON.Mesh;
private zGridPreviewPlane: BABYLON.Mesh;
constructor(def: RoomDef, options: {
canvas: HTMLCanvasElement;
@@ -617,6 +622,32 @@ export class RoomEngine {
this.putParticleSystem.colorDead = new BABYLON.Color4(1, 1, 1, 0);
this.putParticleSystem.targetStopDuration = 0.05;
const gridMaterial = new GridMaterial('grid', this.scene);
gridMaterial.lineColor = new BABYLON.Color3(0.5, 0.5, 0.5);
gridMaterial.mainColor = new BABYLON.Color3(0, 0, 0);
gridMaterial.minorUnitVisibility = 1;
gridMaterial.opacity = 0.5;
watch(this.gridSnappingScale, (v) => {
gridMaterial.gridRatio = v;
}, { immediate: true });
this.xGridPreviewPlane = BABYLON.MeshBuilder.CreatePlane('xGridPreviewPlane', { width: 1000/*cm*/, height: 1000/*cm*/ }, this.scene);
this.xGridPreviewPlane.rotation = new BABYLON.Vector3(0, 0, Math.PI / 2);
this.xGridPreviewPlane.material = gridMaterial;
this.xGridPreviewPlane.isPickable = false;
this.xGridPreviewPlane.isVisible = false;
this.yGridPreviewPlane = BABYLON.MeshBuilder.CreatePlane('yGridPreviewPlane', { width: 1000/*cm*/, height: 1000/*cm*/ }, this.scene);
this.yGridPreviewPlane.rotation = new BABYLON.Vector3(Math.PI / 2, 0, 0);
this.yGridPreviewPlane.material = gridMaterial;
this.yGridPreviewPlane.isPickable = false;
this.yGridPreviewPlane.isVisible = false;
this.zGridPreviewPlane = BABYLON.MeshBuilder.CreatePlane('zGridPreviewPlane', { width: 1000/*cm*/, height: 1000/*cm*/ }, this.scene);
this.zGridPreviewPlane.material = gridMaterial;
this.zGridPreviewPlane.isPickable = false;
this.zGridPreviewPlane.isVisible = false;
let isDragging = false;
this.canvas.addEventListener('pointerdown', (ev) => {
@@ -795,10 +826,10 @@ export class RoomEngine {
grabbing.ghost.position = this.camera.position.add(dir.scale(grabbing.distance)).add(grabbing.startOffset);
grabbing.ghost.rotation = new BABYLON.Vector3(0, this.camera.rotation.y + grabbing.startRotationY + grabbing.rotation, 0);
if (this.enableGridSnapping) {
grabbing.ghost.position.x = Math.round(grabbing.ghost.position.x / this.gridSnappingScale) * this.gridSnappingScale;
grabbing.ghost.position.y = Math.round(grabbing.ghost.position.y / this.gridSnappingScale) * this.gridSnappingScale;
grabbing.ghost.position.z = Math.round(grabbing.ghost.position.z / this.gridSnappingScale) * this.gridSnappingScale;
if (this.enableGridSnapping.value) {
grabbing.ghost.position.x = Math.round(grabbing.ghost.position.x / this.gridSnappingScale.value) * this.gridSnappingScale.value;
grabbing.ghost.position.y = Math.round(grabbing.ghost.position.y / this.gridSnappingScale.value) * this.gridSnappingScale.value;
grabbing.ghost.position.z = Math.round(grabbing.ghost.position.z / this.gridSnappingScale.value) * this.gridSnappingScale.value;
grabbing.ghost.rotation.y = Math.round(grabbing.ghost.rotation.y / (Math.PI / 8)) * (Math.PI / 8);
}
@@ -848,8 +879,18 @@ export class RoomEngine {
if (newPos.y > 250/*cm*/) newPos.y = 250/*cm*/;
} else if (placement === 'ceiling') {
newPos.y = 250/*cm*/;
if (this.enableGridSnapping.value) {
this.yGridPreviewPlane.position = new BABYLON.Vector3(grabbing.mesh.position.x, 250/*cm*/ - 0.1/*cm*/, grabbing.mesh.position.z);
this.yGridPreviewPlane.isVisible = true;
}
} else if (placement === 'floor') {
newPos.y = 0;
if (this.enableGridSnapping.value) {
this.yGridPreviewPlane.position = new BABYLON.Vector3(grabbing.mesh.position.x, 0.1/*cm*/, grabbing.mesh.position.z);
this.yGridPreviewPlane.isVisible = true;
}
} else {
// 下に向かってレイを飛ばす
const ray = new BABYLON.Ray(grabbing.ghost.position, new BABYLON.Vector3(0, -1, 0), 1000/*cm*/);
@@ -859,6 +900,11 @@ export class RoomEngine {
sticky = hit.pickedMesh.metadata?.objectId ?? null;
}
if (newPos.y < 0) newPos.y = 0;
if (this.enableGridSnapping.value) {
this.yGridPreviewPlane.position = new BABYLON.Vector3(grabbing.mesh.position.x, grabbing.mesh.position.y + 0.1/*cm*/, grabbing.mesh.position.z);
this.yGridPreviewPlane.isVisible = true;
}
}
if (sticky != null) {
@@ -1038,13 +1084,18 @@ export class RoomEngine {
this.grabbing = null;
this.selectObject(null);
this.xGridPreviewPlane.isVisible = false;
this.yGridPreviewPlane.isVisible = false;
this.zGridPreviewPlane.isVisible = false;
this.putParticleSystem.emitter = pos;
this.putParticleSystem.start();
sound.playUrl('/client-assets/room/sfx/put.mp3', {
volume: 1,
playbackRate: 1,
});
this.putParticleSystem.emitter = pos;
this.putParticleSystem.start();
return;
}