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packages/frontend/assets/room/objects/cd-player/body.png
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packages/frontend/assets/room/objects/cd-player/body.png
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packages/frontend/assets/room/objects/cd-player/cd-player.blend
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packages/frontend/assets/room/objects/cd-player/cd-player.blend
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@@ -249,7 +249,7 @@ export class RoomEngine {
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this.scene.ambientColor = new BABYLON.Color3(1.0, 0.9, 0.8);
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this.envMapIndoor = BABYLON.CubeTexture.CreateFromPrefilteredData('/client-assets/room/indoor.env', this.scene);
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this.envMapIndoor.boundingBoxSize = new BABYLON.Vector3(500/*cm*/, 300/*cm*/, 500/*cm*/);
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this.envMapIndoor.boundingBoxSize = new BABYLON.Vector3(500/*cm*/, 500/*cm*/, 500/*cm*/);
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this.envMapOutdoor = BABYLON.CubeTexture.CreateFromPrefilteredData(this.time === 2 ? '/client-assets/room/outdoor-night.env' : '/client-assets/room/outdoor-day.env', this.scene);
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this.envMapOutdoor.level = this.time === 0 ? 0.5 : this.time === 1 ? 0.3 : 0.1;
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