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@@ -86,6 +86,11 @@ onMounted(() => {
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type: 'steel-rack',
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position: [130, 0, 115],
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rotation: [0, 0, 0],
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}, {
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id: 'k',
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type: 'cup-noodle',
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position: [-100, 70, 40],
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rotation: [0, -2, 0],
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}],
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});
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@@ -23,6 +23,32 @@ type ObjectDef = {
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onInit?: (room: RoomEngine, obj: BABYLON.ISceneLoaderAsyncResult) => void;
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};
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function yuge(room: RoomEngine, obj: BABYLON.ISceneLoaderAsyncResult, offset: BABYLON.Vector3) {
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const emitter = new BABYLON.TransformNode('emitter', room.scene);
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emitter.parent = obj.meshes[0];
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emitter.position = offset;
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const ps = new BABYLON.ParticleSystem('steamParticleSystem', 8, room.scene);
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ps.particleTexture = new BABYLON.Texture('/client-assets/room/steam.png');
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ps.emitter = emitter;
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ps.minEmitBox = new BABYLON.Vector3(-1/*cm*/, 0, -1/*cm*/);
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ps.maxEmitBox = new BABYLON.Vector3(1/*cm*/, 0, 1/*cm*/);
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ps.minEmitPower = 10;
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ps.maxEmitPower = 12;
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ps.minLifeTime = 1;
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ps.maxLifeTime = 3;
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ps.minSize = 10/*cm*/;
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ps.maxSize = 15/*cm*/;
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ps.direction1 = new BABYLON.Vector3(-0.3, 1, 0.3);
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ps.direction2 = new BABYLON.Vector3(0.3, 1, -0.3);
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ps.emitRate = 0.5;
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ps.blendMode = BABYLON.ParticleSystem.BLENDMODE_ADD;
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ps.color1 = new BABYLON.Color4(1, 1, 1, 0.3);
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ps.color2 = new BABYLON.Color4(1, 1, 1, 0.2);
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ps.colorDead = new BABYLON.Color4(1, 1, 1, 0);
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ps.preWarmCycles = 350;
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ps.start();
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}
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const OBJECTS = {
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plant: {
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placement: 'top',
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@@ -30,29 +56,13 @@ const OBJECTS = {
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mug: {
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placement: 'top',
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onInit: (room, obj) => {
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const emitter = new BABYLON.TransformNode('emitter', room.scene);
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emitter.parent = obj.meshes[0];
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emitter.position = new BABYLON.Vector3(0, 5/*cm*/, 0);
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const ps = new BABYLON.ParticleSystem('steamParticleSystem', 8, room.scene);
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ps.particleTexture = new BABYLON.Texture('/client-assets/room/steam.png');
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ps.emitter = emitter;
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ps.minEmitBox = new BABYLON.Vector3(-1/*cm*/, 0, -1/*cm*/);
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ps.maxEmitBox = new BABYLON.Vector3(1/*cm*/, 0, 1/*cm*/);
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ps.minEmitPower = 10;
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ps.maxEmitPower = 12;
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ps.minLifeTime = 1;
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ps.maxLifeTime = 3;
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ps.minSize = 10/*cm*/;
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ps.maxSize = 15/*cm*/;
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ps.direction1 = new BABYLON.Vector3(-0.3, 1, 0.3);
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ps.direction2 = new BABYLON.Vector3(0.3, 1, -0.3);
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ps.emitRate = 0.5;
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ps.blendMode = BABYLON.ParticleSystem.BLENDMODE_ADD;
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ps.color1 = new BABYLON.Color4(1, 1, 1, 0.3);
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ps.color2 = new BABYLON.Color4(1, 1, 1, 0.2);
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ps.colorDead = new BABYLON.Color4(1, 1, 1, 0);
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ps.preWarmCycles = 350;
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ps.start();
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yuge(room, obj, new BABYLON.Vector3(0, 5/*cm*/, 0));
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},
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},
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'cup-noodle': {
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placement: 'top',
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onInit: (room, obj) => {
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yuge(room, obj, new BABYLON.Vector3(0, 10/*cm*/, 0));
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},
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},
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stickyNote: {
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